Stride is a free and open-source
cross-platform C# game engine.
It is fit for both 2D and 3D games, as well as any other interactive content
running on desktop and VR.
Distant Worlds 2, the sequel to the acclaimed 4X strategy game Distant Worlds: Universe, was developed by Code Force and published by Slitherine. In this blog post, the developers answer key questions from the Stride community, offering insights into their experience using the Stride engine to bring their ambitious galaxy-spanning strategy game to life.
In this second part we're going to dive deeper in how the current SDSL compiler works and how we are improving on it for the SPIR-V compiler. This will be a sort of personal log book of my research on the subject.
With so many free and open-source game engines out there, where do you even start?
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