Announcing Stride 4.4
Stride 4.4 brings a modernized shader pipeline, broader cross-platform builds and testing, a new CLI workflow, stronger Vulkan and Direct3D 12 support, NativeAOT/trimming readiness, and engine stability fixes.
Table of Contents:
Download and Upgrade π
You can download the Stride 4.4 Installer today. Release notes are available here.
Make sure you read the guide to update Stride and projects properly.
What's new in this release π
What has changed since Stride 4.3 π
Funding and Resource Allocation π
Call for Skilled Developers π
We are actively seeking skilled developers with experience in C#, the .NET ecosystem, mobile, XR, rendering, and game development. If you have these skills or know someone who does, we encourage you to get involved. There are opportunities to contribute to critical areas of Stride's development, supported by available funds.
Join Us on This Journey π
Weβre always excited to welcome new contributors to the Stride family. Whether itβs through code contributions, spreading the word, or donations, every bit helps us grow stronger. If youβve got skills in .NET, Android, and iOS development, thereβs a special place for you here. Support us on OpenCollective.
Links π
- GitHub: https://github.com/stride3d/stride
- Website: https://stride3d.net/
- Documentation: https://doc.stride3d.net/latest/en/manual/
- Twitter: https://twitter.com/stridedotnet
- YouTube: https://www.youtube.com/@Stride3D
- Stride Community Toolkit: https://stride3d.github.io/stride-community-toolkit/index.html
Acknowledgements π
We extend our heartfelt gratitude for all the hard work and donations we have received. Your generous contributions significantly aid in the continuous development and enhancement of the Stride community and projects. Thank you for your support and belief in our collective efforts.
In particular, we want to thank these donors:
Long-time Stride supporters π
-
VVVVπ₯
Gold Striders π
- Happenstance Gamesπ
- VaΕ‘o ( Vaclav )π₯
- Lucid Silence Gamesπ₯
- WidowMakesπ₯
- Norboπ₯
- First Hourπ₯
This article was co-authored by Eideren.
4.4Release
Any comments? You can start π¨ at GitHub Discussions or Discord.
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