Announcing Stride 4.4

author
Vaclav Elias

Stride 4.4 brings a modernized shader pipeline, broader cross-platform builds and testing, a new CLI workflow, stronger Vulkan and Direct3D 12 support, NativeAOT/trimming readiness, and engine stability fixes.

Table of Contents:

Download and Upgrade πŸ”—

You can download the Stride 4.4 Installer today. Release notes are available here.

Make sure you read the guide to update Stride and projects properly.

What's new in this release πŸ”—

What has changed since Stride 4.3 πŸ”—

Funding and Resource Allocation πŸ”—

Call for Skilled Developers πŸ”—

We are actively seeking skilled developers with experience in C#, the .NET ecosystem, mobile, XR, rendering, and game development. If you have these skills or know someone who does, we encourage you to get involved. There are opportunities to contribute to critical areas of Stride's development, supported by available funds.

Join Us on This Journey πŸ”—

We’re always excited to welcome new contributors to the Stride family. Whether it’s through code contributions, spreading the word, or donations, every bit helps us grow stronger. If you’ve got skills in .NET, Android, and iOS development, there’s a special place for you here. Support us on OpenCollective.

Acknowledgements πŸ”—

We extend our heartfelt gratitude for all the hard work and donations we have received. Your generous contributions significantly aid in the continuous development and enhancement of the Stride community and projects. Thank you for your support and belief in our collective efforts.

In particular, we want to thank these donors:

Long-time Stride supporters πŸ”—

Gold Striders πŸ”—

This article was co-authored by Eideren.


4.4Release

Any comments? You can start πŸ—¨ at GitHub Discussions or Discord.

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