Blog Archive
Welcome to the Stride Blog Archive page. Explore the blog's archive of .NET and C# posts, organized by year. Catch up on past content and discover new insights, tips, and inspiration.
Looking for articles by topic? Check out our Blog Tags page for a categorized list of posts.
2025
2024
- Feb 06 Announcing Stride 4.2
 - Mar 14 Open Worlds: An Introduction to Free and Open-Source Game Engines
 - Nov 20 Investigating SPIR-V for the shader system - Part 2
 
2023
- Jun 14 Announcing Refreshed Stride Website
 - Jun 15 Taking .NET Game Development in Stride
 - Sep 14 Unity's Licensing Changes: Discovering Stride, a Community-Driven Open Source Engine
 - Sep 21 A closer look: Setting private members in the editor
 - Oct 07 Community Meeting October 2023
 - Oct 23 A closer look: Diagnostic Analyzers with Roslyn
 - Nov 10 Investigating SPIR-V for the shader system - Part 1
 
2022
- Feb 16 Community Meeting February 2022
 - Jul 16 Stride 4.1 is Now Live
 
2021
- Feb 01 Stride 4.0 is Now Live
 - Oct 01 Community Meeting October 2021
 - Oct 31 Open Collective
 - Nov 29 Community Meeting November 2021
 
2020
- Feb 03 Recap January 2020
 - Apr 20 Xenko Has Been Renamed to Stride
 - May 08 Community Meeting May 2020
 - Oct 02 VL.Stride Released by vvvv
 
2019
- Jan 19 Developer Meeting January 2019
 - Feb 12 Welcome TurboPlay as Gold Sponsor
 - May 31 Starbreach Demo
 - Jul 19 Community Meeting July 2019
 - Sep 23 Recap September 2019
 - Oct 01 Contributor Meeting October 2019
 - Oct 04 Xenko meets vvvv
 - Oct 31 Recap October 2019
 - Nov 11 Xenko 3.1 Released
 - Dec 18 Community Meeting December 2019
 - Dec 31 Recap December 2019
 
2018
- Mar 30 Changes to the Xenko License
 - Aug 02 Xenko 3.0 is Now Free and Open-Source!
 - Aug 22 Opensourcing Done! What's Next?
 - Nov 13 Feature Spotlight: Xenko 3.1 + NuGet
 - Dec 24 Xenko 3.1 Beta Released
 
2017
- Jan 18 Feature Spotlight: Particle Effects
 - Feb 03 Some Basic Xenko Facts
 - Feb 09 Real-Time Local Reflections Preview
 - Feb 22 Xenko Exhibits and Official Release News
 - Mar 03 Release and Pricing Information
 - Mar 09 Add Xbox Live Service to Your Xenko Project
 - Apr 25 Xenko 2.0 Released
 - May 11 Game Spotlight: Children of the Galaxy
 - Sep 14 Xenko 2.1 Released
 - Sep 24 Xenko and 3dRudder
 - Dec 21 Xenko Pro Free until April 2018
 
2016
- Jan 15 First Fix Update of 2016!
 - Mar 17 Xenko 1.6 Beta Released
 - Jul 01 Xenko 1.7 Beta Released
 - Jul 25 Help Improve Xenko By Taking Short Survey! (Closed Now)
 - Aug 31 Xenko 1.8 Beta Released
 - Oct 21 Run, Don't Walk
 - Oct 27 Copy-Paste Improvements Coming Soon
 - Nov 02 Toward a Better .NET!
 - Nov 11 Navigation Mesh Preview
 - Nov 18 Script Editor Preview
 - Nov 24 Xenko 1.9 Beta Released
 - Dec 01 Newly Added Game Templates
 - Dec 07 Feature Spotlight: Archetypes, Prefabs, and Nested Prefabs
 - Dec 13 Back to Normals
 - Dec 22 Happy Holidays 2016
 
2015
- Mar 05 Scene Editor and Advanced Rendering presented at GDC
 - Apr 28 Xenko 1.1 Beta Released
 - Jul 30 History and Daily Commits on GitHub
 - Aug 13 Roadmap and Survey
 - Sep 10 Rescue Drone: Tech Demo
 - Sep 17 Xenko 1.3 Beta Released
 - Dec 01 Huge Update! Paradox Name Change!
 - Dec 17 Xenko 1.5 Beta Released
 
2014
- Sep 05 Stride Blog is Online
 - Sep 06 Xenko 1.0 Alpha Released
 - Oct 17 Xenko is Going Open Source
 - Nov 11 Forums Opened, New Release With Image-Based Lighting